Especially different designs of mechs and prone to destruction environment attract attention - all objects visible on the maps can be destroyed. The graphic design of Phantom Brigade presents a decent level. As we progress, we gain resources that allow us to develop our base and increase the combat potential of the mech brigade, which, along with the losses suffered by the enemy, influence the further development of the conflict. It is worth remembering, however, that the same opportunities are also available to enemies.īetween missions we get to the strategic map, where we decide which task we will undertake next, as well as select targets and territories to attack. Interestingly, the game allows you to force an enemy pilot to leave the cockpit and flee, which is an excellent way to seize his mech and thus strengthen our forces. Even the most powerful mechs, however, are completely useless without pilots these gain experience and develop over time. All these aspects have a significant impact on the combat effectiveness of a given model. Additionally, each mech can be modified to a large extent, starting with armour, mechanical parts and camouflage patterns. Among them you will find both fast and agile machines equipped with machine guns, as well as heavy units armed with rocket launchers and finally colossuses prepared for close combat. Mechs vary in appearance and combat capabilities. In the second, or execution phase, events are set in motion, and we can watch our units perform and see for ourselves how successful our strategy has been. Orders appear on the timeline, allowing us to control them and see how they will be timed (and to make sure they don't conflict or contradict each other, which can happen in the chaos of war).
During the first, the planning phase, time stops and we are free to give commands to our units. The key role is also played by the knowledge of the situation on the battlefield and the use of appropriate tactics.Įach turn is divided into two phases. It even offer good potential for DLC/mod. In most skirmishes our forces are clearly weaker and less numerous than the enemy army, so we have to hurry up with performing tasks in order to make it before enemy reinforcements arrive. They are intercept-able in DoLLs, and to do that in Phantom Brigade perhaps they would fly very fast - entering and exiting on the same turn - making most weapons useless against them, creating extra value for fast/instant hitting weapons. During the game we sabotage outposts with equipment, infiltrate bases and attack convoys. Authors took care of a big variety of challenges. In Phantom Brigade we spend most of our time doing missions played in turn-based mode, during which we command small units of mechs. We play as a commander of the resistance, who stands at the head of the phantom brigade and tries to reclaim his homeland from the hands of the invaders. Enemy forces destroyed its army and started the occupation. The action of Phantom Brigade takes place in futuristic universe, and precisely - on the territory of the country, which became a victim of a large-scale invasion of a foreign power. The game was developed by Brace Yourself Games studio. The cinematic teaser below gives us a taste of the action, with sequences that demonstrate that the squad is struggling to keep up while protecting the innocent lives in harm's way.Phantom Brigade is a science fiction turn-based strategy with RPG elements. As the opposing faction encroaches on their homeland, this squad must rely on guerrilla tactics if they are to have a chance at repelling these invaders. Phantom Brigade takes place during a war where the losing side only has one surviving squad of mech pilots left. Brace Yourself Games made their fame with Crypt of the Necrodancer, the cult hit rhythm based dungeon crawler. In Phantom Brigade, Brace Yourself Games is making a similar game that also wants to escalate the emotional stakes as much as it explodes the battlefield.įirst unveiled in 2016 by Tetragon Works, Phantom Brigade has since been acquired by Brace Yourself following a merger between the two studios.
Much as I loved Harebrained Schemes’ Battletech, I always felt that there was a flair for drama that could have supported the thoughtful writing and satisfying management mechanics.